ES_Hang_up = !ES_Hang_up;
if (ES_Hang_up) then [{
	Player_Server = objNull;
	publicVariable "Player_Server";
	A3E_Players = A3E_Players + [player];
	publicVariable "A3E_Players";
	TitleText ["取消挂机", "PLAIN"];
},{
	Player_Server = player;
	publicVariable "Player_Server";
	A3E_Players = A3E_Players - [player];
	publicVariable "A3E_Players";
	TitleText ["挂机中...", "PLAIN"];
}];



